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The user interface is cleaned up as well: the new HUD is very streamlined and consolidates all of the information in the lower right-hand corner in a tight, redesigned package. Paired with the graphics, it's a presentation that feels like you're really being plunked down into a tangible world. There's a classy new voice cast too, featuring actors like Keith David, Barry Pepper, Glenn Morshower and Lance Henriksen, all benefiting from improvements to the character lip-sync animations. From the photo-realistic bloodsplatter on the screen to indicate you've been hit (no more red haze), to the textures and colors that pop off the screen, the imagery of Modern Warfare 2 is dazzling. but it has made that wheel look a heck of a lot better.
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Graphically, Infinity Ward hasn't reinvented the wheel here.
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The enemy AI can be so smart that it's scary as they flank you, seek cover, and hang back to use ranged weapons, making it all the more frustrating when the friendlies just give a bad guy a hall pass. It didn't happen constantly, but enough to be noticeable and frustrating, usually about once per level during intense firefights. There were times when an enemy would run into a room we were defending, and our squadmates would completely ignore them.
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Yes, it's a staple of the CoD world to jump from soldier to soldier, but it's not the best way to tell an emotional story.Īnother minor complaint was that the squadmate AI would randomly turn from "capable" to "boneheaded" without notice. When you jump from character to character with each level change, and miss big chunks of the narrative that unfolds around you, you're not as personally vested as you would be if you played the same character all the way through. Isn't that sort of a big deal? That could be the entire plot of a season of 24, yet it isn't even mentioned in the game, underlining the disconnect between story and gameplay. Sure, that controversy can mean publicity, but it's a shame that it comes at the cost of storytelling, particularly when there are so many other powerful moments that pass by unused.įor instance, at one point you come across the hulking wreck of Air Force One crashed nonchalantly in a front lawn. A cut scene (which is what you get if you skip the scene) would serve just as well, so why IW baited controversy this way is a head-scratcher. Sure, the entire plot of the game hinges on it, but did we need to play through it? Served up early in the game, it's not only one of the shortest scenes you'll play, it also feels incongruous to the point of being jarring: one minute you're training in Afghanistan as Private First Class Joseph Allen, and in the blink of an eye you're asked to kill dozens of innocents. The most prominent example is the controversial Airport scene, which seems sorely out of place here. What's the hurry? Personally, I'd like more time to enjoy some of the jaw-dropping levels Infinity Ward has created. The global conflict centers on a full-scale war that whisks you through characters and exotic locales at a dizzying pace, and that's the heart of the campaign's only real stumbling block: It has so much story to tell that, at times, it feels far too frantically paced. Though, for the most part, you play as Sergeant "Roach" Sanderson, you'll again embody different characters and encircle the globe in the process, touching down in places like Rio de Janeiro, Moscow, Washington D.C., Kazakhstan and. Modern Warfare 2 picks up five years after the ending of the original game, and there's a montage to bring you up to speed and introduce returning favorites like "Soap" MacTavish (now a Captain), Nikolai and Captain Price.